"Be the driver, live the life" It's F1 2010 - Game Preview (inc video)

- Published on Mar 18th, 2010 by Adam Milleneuve

It's been a while in the making already and isn't out until September this year, but the new F1 2010 game looks mighty impressive, even at this very early stage. Codemasters, the developers of the new game gave us a sneak preview of what to expect and their thoughts behind the production.

"Be the driver, live the life" - it sounds cheesey, but what Codemasters are telling us is that F1 2010 is a 'departure' from the typical F1 games we have seen before. The game gives the driver (i.e. you) the chance to live the life rather than just drive the car, you attend press conferences and have meetings with your agent as well as trying to be the fastest on the track. Sounds mad, but also quite intriguing.

As for the game, they are most proud of their weather and track systems - and so they should be, the grip of the track is measured at every 30cm and just as in real life the nature of the track changes, i.e. goes from being 'green' (not literally) to being rubbered in as the race weekend progresses. Marbles also build up off the racing line, again, just as in real life. Speaking of rubber and tyres, as seen in previous games the cars tyres will wear down, but in F1 2010 they not only wear down but you can flat spot them, they can accumulate blisters or get a puncture - and as you would expect the handling changes, just as in real life.

As for damage, that looks pretty good too, it's all true to life and it seems that as well as breaking your front wing during a first corner battle your suspension can also become damaged which will effect your handling - that's just an example of how realistic this game is, what's more - some things, as in real life, can be fixed in a pit stop, and when we say pit stops, they're pretty damn spot on too. You'll need to hit the speed-limiter at the right time and make sure you stop on your marks - miss them and you could harm your pit crew, which are fully motion captured and move around the garage and pit stop routine in a very much life like manner.

Here's some screengrabs and example footage. Do note the videos here are known as 'pre-alpha' - i.e. code at it's very earliest and the content is 2009 season, whereas the game will be 2010. Despite it being very early on in development, it does look superb.

Screenshots:

Video:

Badger was live tweeting from the event and you can see our comments on twitter or read the highlights below (tweets are max 140 characters, hence the short, snappy comments)

There's qualifying strategy too - ie when to go out if it's raining. Beating your team mate. Get the team around you.

Career mode features season upgrades and car developments of your car and your rivals..You can hang out in the garage too. Weird/brilliant.

Features teammate rivalry too. This career mode is insane - a lot more than just racing.

You can seek out puddles to cool your tyres if they are over heating on a wet/dry track!

Engine management, wing management and complete control in pit stops - limiter and managing revs etc too

The AI (artificial intelligence) is to have 'racing instinct' and character

Comments and Discussion

Luke

Wow. This game is looking great. Shame its not out until September! :(

- posted on 18th March 2010 at 10:46 am
Looking at the Formula 1 2010 Videogame « Gridwalk Talk

[...] Eurogamer and the Career Mode F1Fanatic’s hands on IGN’s hands on F1Badger [...]

- posted on 18th March 2010 at 10:48 am
Spud

Can't wait for this!!!! But I suppose I'll have to.... :P

- posted on 18th March 2010 at 11:22 am
5600k

wow..that looks promising..!

- posted on 19th March 2010 at 4:27 am
Dan

Looks like theve just changed the cars from GRID to F1 cars lol

- posted on 20th March 2010 at 8:05 pm
scott

Is it going to be 2 player and 1080p on the PS3? i have no doubt it will be on the 360, seems to be the way with all cross platform games.

- posted on 20th March 2010 at 9:00 pm
Dave Highkinen

Don't say that, that's worrying!
They best not be using the GRID engine, that game has the worst car handling of pretty much every driving game i've ever played!

- posted on 20th March 2010 at 11:30 pm
Ben M

He said you "can slice and dice with the other cars" - not that realistic for 2010 then!

Kidding, it looks great. Can't wait.

- posted on 22nd March 2010 at 8:13 am
sarah

looks brill why is it not cummin out on ds

- posted on 23rd March 2010 at 1:56 pm
scott

cos the ds is pants!!!???

- posted on 24th March 2010 at 4:17 am
|Nick

Do you know how meny seasons do you play in "live the life" or career mode ?

- posted on 2nd June 2010 at 9:48 am
Adam Milleneuve

From memory it is three seasons, i.e. a rookie one to prove yourself, one to establish yourself and win races and one to go for the championship glory.

(there may be more though!)

- posted on 2nd June 2010 at 10:15 am
Colin Hall

This sounds like a really cool step in the right direction for game design. I imagine in 2020 the best computer drivers will actually be able to nuture real online driving careers, paid for by those who will be prepared to watch the Virtual F1 season online and companies who will be prepared to pay for expensive ad placement. This is my dream - 17.5 stone and able to drive F1 for prize money ;-)

- posted on 30th July 2010 at 2:13 pm
Spud

I think you could be onto something there Colin. Thats not a bad idea. There's a video game tv show in there somewhere.

- posted on 30th July 2010 at 4:06 pm
Colin Hall

Hi Spud,

I think that people watch spectators sports and there's no reason why that can't be online. Imagine the possibilities, online boxers as famous as the real thing. It's the future ... and we were there at its conception ;-)

Cheers Col.

- posted on 30th July 2010 at 5:24 pm
Spud

Love it. Imagine....
"...And the 2020 Virtual F1 World Champion, and all done without leaving his couch, is SPUD!"

I would be great. Being an F1 driver in a weak and lazy way suits me down to the ground! :P

- posted on 31st July 2010 at 6:50 pm

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