
F1 2010 - The Game, Out September 24th
- Published on Sep 17th, 2010 by Adam MilleneuveThis is big news for any Formula One fan who enjoys video games - since Codemasters got the license in 2008, design begun immediately, and since January 2009 the game now known as "F1 2010" has been in development... to be released in just 7 days on September 24th.
Badger had it’s first go on the game at a preview day earlier this week and we were instantly impressed – visually the game beats anything before it and is more than a rival for many of the other racing and driving games on the shelves. Play F1 2010 on easy mode and you can have a lot of fun driving all the circuits of this year’s championship with a the standard console controller. Even better, if you can get your hands on a steering wheel, the game is easily as good as the famous Geoff Crammond “Grand Prix” series in terms of realism and behaviour of the physics.
In terms of attention to detail, we’ve struggled to find anything that’s wrong or that's been glossed over, instead chuckling at how when indicating to your engineer that you want head out on track that the driver will give a nod and a thumbs up to the chap with the trolley after checking the pit lane is clear or will just check that his gloves are feeling right – yes there’s a reason this game has been one of the most long awaited – the amount of development and hard work that’s gone into it is astounding.
As well as having some of the best games developers at Codemasters, ex-F1 driver Anthony Davidson has been involved with the game design right through from the drawing boards to chatting to us at the media launch, and he’s massively proud of the end product, pointing out all the minute details that he suggested should be in the game. He explained how the dev team had been calling him with random questions such as how do F1 cars behave when in reverse, the top speed etc – causing Ant to get in touch with his previous engineers and ensure the game is a accurate as possible.
On a high-level view point, the game has the usual grand prix mode where you go straight into a race, or attend a short or full grand prix weekend – but then there’s also the career mode where you get to meet your agent and look at available contracts, it’s here where you literally become an F1 driver – i.e. in your first year you may get a contract with one of the new teams such as Virgin and they’ll have certain expectations of you – do well and they’ll want to keep you, but you may also have other offers from mid-field teams. All this goes through your agent where you get make to discuss options and make decisions affecting your career in the future. And it's not just that - before, after and during a grand prix weekend you’ll have to talk to the press and answer questions from such characters as David Croft from Radio 5Live – yep, that’s right it’s Crofty on-demand!
If you do well in your career and say the right things to the media, you never know, you may be on course to be World Champion in a few seasons time. We’ve as yet been unable to test whether you can “do a piquet” and be ousted from the sport…

Jon, Badger's games expert is only in 24th because he wanted to test out how the pit stops worked... honest
Badger we be bringing you some more in-depth reviews ahead of the game's release on Friday, but for now, here's some questions that you may need answering... As with any major release of this nature, there’s tonnes of questions about F1 2010, how it will work and the features it does and doesn’t have. From Twitter and Facebook, we’ve picked some of the most common to help compile this list of Frequently Asked Questions. Should you have another one, use the comments below to post a question…
Can I do full manual setup?
Yes you can, this is far from the pick-up-and-play arcade-style Wii version in 2009 – in F1 2010 you can tweak your setup by talking to your engineer in the pit garage, but as with everything else in this game, it’s about realism so no, you can’t put a Monza style setup to drive around Monaco, because guess what – in real life, F1 drivers can’t either – a team doesn’t ship over every possible wing setup to every grand prix. That said, there’s plenty you can change to get up to a five or six tenths extra out of the car – just as there is in real life. At the same time, you'll have a decent setup to begin with, because as in real life the team have plenty of data for car setup from previous years, so you can go straight in and race. From Badger's experience, learn the track and get as fast as you can before tweaking your wing settings!
When’s the game coming out?
September 24th 2010 in all countries across the world on all three formats (except Japan, where it’s out over the Japanese GP weekend) – get your copy quick because this is one of the most hotly anticipated games of the year.
How's the weather?
Realistic of course! There’s a full range of weather conditions and as in previous games it’s dynamic too, so just as in real-life, if you’re driving around Spa it could be raining out at blanchemont, but dry as a bone in the pit lane. In case we haven’t mentioned this already, the game is very close to real life F1, and the same can be said for the weather conditions and how these change.
Do the tyres wear out?
Yep, just as in real life, you choose the option or prime tyre and have to change during the course of a grand prix, as do the other cars in the race. If you end up on the gravel at some point, you are able to get out of it if you’re good enough and your tyres will have less grip and take a lap or so to return to form. Flat spotting a tyre is also a possibility. (if you're on the highest difficulty setting)
What's more impressive is that if you have a run-in with aanother car’s front wing, you may end up with a puncture – just as Vettel did at Silverstone after contact with Hamilton. If you’re are as good as Vettel (or on easy mode) you should be able to get yourself back to the pit lane for a new tyre or four.
What about damage?
Indeed, drive like Takumo Sato, you won’t be finishing many races and if you’re in career mode, you’ll end up having a career similar to Sato’s too.
When on easy it’s possible to get away with collisions and maybe only sustain a small amount of damage, change to medium or hard levels and if you lose the back-end across the kerbs on the Ascari chicane at Monza, you’re likely to end up scraping a barrier, which depending on how this happens could result in just a damaged end plate, through to the entire wing coming off – again, just as in real life.
Updates for cars/seasons?
No, like previous official Formula One titles, this is as is out of the box, there will be a 2011 game out in err, 2011 and Codemasters have an option for 2012 too, beyond that no-one knows because that’s when the Concorde agreement expires – yep that should give you an idea of the level of involvement this game has within F1.
Sound and Commentary
The sound is good, good as in if you like the sound of the current F1 cars, then you’ll recognise it in this game too, it’s as though it’s been sampled. As for commentary, all those who have an issue with Jonathan Legard can relax, he’s not in the game – sadly neither is Martin Brundle, because as you can probably tell by now, this game is realistic and in case you didn’t realise, Mark Webber isn’t driving his Red Bull with the stereo tuned into BBC 5 Live – all he has is communication with the pit wall, namely his race engineer and in F1 2010 that’s how it is for you as the player.
Graphics/Visuals
The menus in the game are all kind of 3D with the options appearing to float and you can move them around – it’s a nice touch and far from the traditional cumbersome menus of previous games. The movements of the engineers in the pit garage and especially during a pit stop are the best we’ve seen, again it’s all about attention to detail, of which there is plenty - the engineers aren't all identical manikins and there are some real characters in there. Even the garage itself is accurate - i.e. if you're driving as Jenson Button and look to your left while in the pit garage you'll recognise the McLaren garage from the telly with their unique centre station...
As for the game itself, you can see from the developers diaries and screens shots on the official site just how great the graphics are, especially if you’re playing in through an HD telly or high-resolution monitor. You won’t feel let down at all, it’s as slick as we expected.
We could go on, but when the promo material says this game is realistic, believe it – it really is and not just because of the graphics, this is the whole package.
More questions?
Like we said earlier, ask any questions you have below in the comments and look out for a full review of the game and in game footage early next week - it is indeed an exciting time for any F1 fan that has a dusty xbox, PC or PlayStation3 lying around...
























Comments and Discussion
[...] f1 badger new? idk if any1 posted this yet F1 2010 Game Preview | F1 Badger [...]
What about penalties? Can you speed in the pit lane? Cut corners and 'gain or maintain' a place? Do you get drive through penalties (and/or fines in career mode?) Engine and drivetrain limited to 8 per year (in careeer mode of course)? Grid drop penalties for changing engines?
I've got the game on pre-order - can't wait
Are the starts automatic, or do you have control over the timing of your start? Does the game feature a parade lap before the race to warm up tyres?
Yep, cut a corner and you'll get a warning - as they do in real life, cause an accident and you'll get a time penalty. With career mode you are limited to eight engines - all very realistic!
No mention of Safety car... i'm guessing there isn't one. Again.
For PC players, i've tracked down the system requirements:
Minimum Specs:
Windows XP/Vista/7
DirectX 9.0c
Intel Core 2 Duo @ 2.4GHz or Athlon X2
1GB RAM (2GB for Vista)
Graphics Card: GeForce 7800 / Radeon X1800 or above
Dual Layer Compatible DVD-ROM Drive
12.5 GB Hard Drive Space
Recommended Specs:
Windows XP/Vista/7
DirectX 9.0c
Intel Core 2 Duo @ 2.66GHz or Athlon X2 4200+
2GB RAM
Graphics Card: GeForce 9800 or ATI Radeon HD 4850 series
12.5 GB Hard Drive Space
Cheapest place I could find was shopto.net. Pre-ordered it on PC for only £19!
Hows the force feedback? is it really gives you the real feel ie. the steering feels light when you're losing front end grip. I mean the force feedback is a huge factor to the realism og the game. unlike the need for speed shift, it's force feedback is just a vibration on the wheel. it doesn't gives you the sense how is the car behaving.
[...] F1 Badger [...]
It largely depends on what equipment you're using - at the preview day they had a rather impressive race seat, wheel, pedals and gear shift setup which worked brilliantly...
ihow many laps can you go up to and how many times does your tyres need changing
You can do a 1, 3, 5, 10 lap race or you can do 20%, 25%, 30%, 50% 75% and so on, right up to a full race distance. As for tyre wear, it's as with real-life - drive like Jenson and they could last easily over half distance, drive like Lewis did in Melbourne (off the track) and they won't last very long at all - as we keep stressing, this game is near-perfect re-creation of real grand prix racing!
Hope that helps, any more questions?
shopto are no longer allowing pre-orders at that price. Of the companies I've used in the past and trust, blahdvd.com had the best price at £25.99, just hoping they aim to deliver it on Friday
Did they say why they haven't included the Safety Car in a "near-perfect re-creation of real Grand Prix racing"?!
Also, did I read somewhere Red Flags will play a part or was I imagining it?
Looks superb, pre-ordered, can't wait for Friday!
"Jon, Badger's games expert is only in 24th because he wanted to test out how the pit stops worked... honest"
On lap 1?
Got ya!
What time will it b on sale, is it midnight as with other big releases
Is this version of the game going to be available on the Wii?
No, afraid not - it's far beyond the capabilities of the Wii - you still have F1 2009 which is loads of fun
Wii is a great machine if you are not a gamer or into gaming in anyway.
Couldn't agree more Damian, Badger had to borrow an xbox to play F1 2010 - Wii is by far the most fun console ever, Sports Resort was a great purchase, if only for the slicing and sword fighting!
The teenage in me does love the new F1 2010 though, reminds me of playing GP4 and co - i.e. it's super realistic, can't see me having much time to get into it properly, it's not a 5minute pick up and play while waiting for the dinner to cook...
Yes, I can see it's one of those games that will take plenty of practice to reach a decent standard. I still remember playing F1GP on my Amiga in the early 90s, it's come a long way since.
I read somewhere that games developers are looking at the possibility of real time online play. You will be able to flick on the ps3/xbox at 1pm on saturday, go out and qualify real time alongside the real cars. Next day you take your grid spot and race real time with the actual cars that are in the race. No idea how they would work out the details (collisions etc) but it sounds brilliant. It would certainly offer a unique view of the race as it unfolds that is so far only available to 24 people every race!
If the realitime thing does ever happen, maybe Chandhok should do it - HRT seem to have forgotten he's part of the team...
As for old games, I'll never forget Ayrton Senna's Super Monaco Grand Prix, that was great... and of course the ground breaking Virtua Racing on the Mega Drive with the exceptionally large cartridge!
i bought the game on sunday and i wish i never ,this game is nothing like they all say it is ,now i know why they didnt come out with a demo,if they did im pretty sure i would not have bought this i cant stress enough how poor this game is,could have spent my money on something i would have enjoyed this game sucks big time ive been racing sims for 10 years now and this is the worst ever , iwouldnt mind if it was like they say it drives like ,my transit van has more feel to it than there so called f1 cars do
oh yes i more thing if you want a more realaistic drive in f1 then get rfactor fsone 2008 the car drives like an f1 shouls drive ok its not all glossy as f1 2010 but id rather drive a car that feels good than a sim/game that it looks all nice and shinny and drives like crap but ill guess theres a lot of people who miss what an f1 driving sim/game should be like .......as long as it looks shinny and glossy who cares how the car drives what that got to do with f1s lol .and its a very lumpy game ive got a top notch pc and its lumpy ...i know its not my pc and even ps3 players say its lumpy thats always a bad sign
i cant get out of the pits --with my wheel or the standard controller
am i missing something ?? i thought i set the wheel up ok ?
im new to PS3 -would prefer PC , but went with PC -other games have been fine
but getting stuck in the pits ?? all that happens is the screen zooms in and out
i can turn and see enginners and stuff --anybody help ? im getting bored and frustrated
Turn to your engineer, press X and then a menu will pop up.
Dude, give it a rest. If you expected a simulator, then you were somewhat misled. It's a game, a fun game. But I agree, one gets very little feel for the car as in comparison
to, say, the Ferrari Virtual Academy or even the F1 Challenge and mods.
I have also tried the rFactor. What bugs me is that there is no `career' mode as in this game: there is no sense of achievement other than beating the subpar AI as well as your own times (which is all good if you are a racer, but eventually a tad pointless). Certainly there is a multiplayer mode ... but guess what ... very few people play the FS One 2008 mod. Everybody is racing the latest vanilla F1 2010 mod ... which brings me to my next issue about rFactor: it's overmodded! Also often there are several versions of the same track ... and I don't have the time for trying each version to see which one is the best ... which is something that I can't actually determine because I don't really know the tracks in detail, so I can't tell if it is a good or bad recreation of the track.
So there, conclusion: F12010 is a game, not a sim. If you are looking for the latter, move along ...
or perhaps stick with Geoff's Grand Prix 4? Still Badger's favourite!
Adam,
It should be called Grand Prix Fawesome.
I'll get my coat.
Grand Prix 4 certainly is Badger's favourite, after the fun provided during the three player mode around Interlagos last weekend!
this in my opion is the best game ever, its got all the features of the real thing and i can undertand why they made it the most realistic game made ! <3